I was playing Space Marine the other day, and I was interested in the way they handle their smoke textures. The textures aren't animated as far as I can tell, and manage to get a lot of mileage without needing too high of a particle count.
I decided to try painting a smoke texture similar to the ones they used.
First I painted a brush to use to make the body of the smoke.
I made it out of a gradient circle brush and the smudge tool. I set it to use a bit of scatter, random angle and size, and a dual brush with a gradient circle to help unify the edges while painting.
I painted the general shape of the smoke with the brush.
I always like the paint on a midtone color because it gives you a better idea of what it could look like ingame. I then dropped the cloud I painted down to a dark tone.
They layed on highlights using a soft brush.
I then added a bit of darker value to help separate the cloud shapes more.
Then added a brighter highlight to better define the edges.
I slightly overlayed some photos of real smoke to add a bit more internal noise, and made the whole thing a slight tone of yellow (giving a texture some internal color differences can help your effects not look so uniform when colorized)
Good alpha map... |
...Gives good results! |
Bad alpha map... |
... Gives bad results :( |
Thanks for this post man, it helped out. :)
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